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You can import masks to map out where you want your edges to be. The edge detection drop-down is the most powerful part of the Arnold toon shader in my opinion. Play with the multiply attribute in your texture node (or run through a gradient node) to adjust how the edge detection gets applied. Other important attributes to consider are the angle threshold in the edge detection channel and the texture attached to the mask color channel. In the Render Settings dialog (from the top menu bar or by clicking ), set Arnold Renderer from the Renderer drop down menu. The first step is to tell CINEMA 4D to use Arnold as the current renderer. It can create realistic-looking materials. Set up licensing (if you don't want watermarks in your renders).
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I created some masks from the JSplacement application. Try using C4D noises for a more organic feel. It’s fun to try out different textures and settings to see what you can make with it.
ARNOLD RENDERER C4D FREE
Course Curriculum Advanced Motion Techniques - Free Online Course Available in days days after you enroll Preview Tutorial 1: Procedural Incandescent Glowing Materials in Cinema 4D and Arnold.
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Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The. The edge detection drop-down is the most powerful part of the Arnold toon shader in my opinion, because it provides so much customizability for the silhouette and contour lines. Tutorial 3: Stretch out the stars in the night sky to create animated time-lapse style star trails using Cinema 4D and Arnold Renderer. Cinema 4D To Arnold 2.0.2 for Cinema4D R18 / R17 /R16: Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. There is also a short introductory tutorial taking new users through the steps necessary to get their first Arnold render using C4DtoA. Before beginning, you should read the sections on installation and licensing. Ambient Occlusion textures, displacement, normal map, curvature. 1,74 Go of material for C4DToA with PBR textures.
ARNOLD RENDERER C4D MANUAL